Planning tool

Understanding the five-year cost of VR.

Compare hardware, teacher supervision, and IT time using the supplied five-year cost calculator.

Why total cost matters

Headset price is only one part of the equation.

You buy a printer for your school. It is complicated, so you also need a facilitator. To understand the true cost, you need to look at the price of the printer, ink costs, and the cost of a facilitator. If you don’t, you have no understanding of the true cost. This is the reality of school administration.

Using a gaming 6 DoF device significantly increases the personnel time. A champion teacher, who spends hundreds of hours forcing a consumer product into education, must be accounted for. So, too, IT staff burdened with moving content, setting up 3rd party MDM software, updates, and so on.

Simple comparison

Simple 5-Year VR Cost Comparison

Same learning output. Same time horizon. The difference is human time.

For this country, the calculator uses an IT rate of $46.50/hr, equal to 75% of the selected teacher rate.

Built-in assumptions

  • Five-year time horizon, 15-minute learning blocks, and 4,320 blocks per device each year.
  • Gaming use is modelled at one teacher supervising two devices.
  • Class Lab use is modelled at one teacher for 30 students, with teacher time shared at 1/30 and 180 IT hours each year.
  • SVR modelled teacher and IT labour costs are $0. IT cost is 75% of the selected teacher rate.
Five-year comparisonGaming (6 DoF)Class Lab (3 DoF)SVR
Hardware (5 years)$2,000$2,000$5,063
Teacher hours (5 years)10,8007200
IT hours (5 years)3009000
Total cost (5 years)$685,550$88,490$5,063

Want to understand more about costs?

Talk with Sensible-VR about costs and accretive value.

Contact Sensible-VR