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Explore videos, articles, podcasts, and resources about virtual reality in education—written for the decisions schools need to make today.

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ARTICLE
Doing nothing isn't free.

VR Cost, TCO & Scalability

The Cost of Doing Nothing

There is an uncomfortable assumption in education procurement: Buying something costs money. Doing nothing costs nothing. That is rarely true. When a school looks at a VR system, the purchase price is immediately visible. A headset, platform, content, and a number attached to all of it.

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ARTICLE
VR and ADHD - Good Evidence Is Only the Beginning

Virtual Reality in Education

VR and ADHD: Good Evidence Is Only the Beginning

There is encouraging evidence that virtual reality can support children with ADHD and other neurodivergent learners. That is excellent news. However, proving that VR can help under controlled conditions is only the first question.

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ARTICLE
Maybe "offline-ish" isn't a strong enough term

Virtual Reality in Education

We Need a Better Word Than Offline-ish

Many years ago, I made a video trying to explain the difference between offline and what I jokingly coined as “offline-ish"... the odd premise that to be offline, you need to start online. The problem is, I am no longer sure “offline-ish” was strong enough.

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ARTICLE
Are helicopter teachers really necessary?

Educational VR Content & Experiences

Do We Really Need Helicopter Teachers in VR?

For almost a decade, I have heard the same concern about VR in education: “Once students put on the headset, the teacher cannot see what they are seeing.” This is usually presented as a problem that technology needs to solve. I am not convinced it is a problem at all.

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ARTICLE
Front-facing camera: necessary addition, or distraction?

Sensible-VR

Protection by Architecture

Privacy discussions around wearable technology are accelerating. Governments, schools, courts and businesses are beginning to ask harder questions about cameras, microphones, always-connected devices and technologies capable of understanding the environment around the user.

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ARTICLE
The Trabant gives us a look at satisfaction vs availability

VR Hardware for Education

When Sales Don’t Mean Satisfaction (Trabant)

Sometimes the market leader is simply the game people are able to play. For decades, millions of Trabants were produced in East Germany. On paper, that sounds like an extraordinary commercial success. Millions of cars. Years of demand. People willing to wait a decade or more to get one.

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ARTICLE
CPR, two heads(ets) are better than one

Immersive Learning

CPR, the 1%, and the Cost of Using Too Much Technology

CPR is an excellent challenge to my 99-1 argument. Some CPR learning is undeniably physical. Hand placement, compression depth, rhythm, body position and other psychomotor skills need physical practice. I wouldn't use 3 DoF VR to teach how to physically perform chest compressions. That’s the 1%.

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ARTICLE
In 1978, it was the calculator. In 2026, it's VR.

VR in Schools & Classrooms

SVR - The Calculator of Today

Calculators became classroom essentials by being simple, reliable and useful. VR can do the same when training, supervision and hidden costs are designed out, turning immersive learning from a special event into everyday infrastructure.

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