02:35Educational VR Content & Experiences
Filmed vs created VR content
A video comparing filmed and created VR content.
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Explore videos, articles, podcasts, and resources about virtual reality in education—written for the decisions schools need to make today.
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02:35Educational VR Content & Experiences
A video comparing filmed and created VR content.
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01:31Immersive Learning
An animated video about personal, distraction-free connections with difficult ideas in VR.
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10:29Virtual Reality in Education
A video featuring Dave Dolan discussing immersive technology solutions.
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Immersive Learning
VR has a strange problem. The demos are often excellent. Put someone into a well-designed immersive experience and the value can be immediately obvious. They understand a process differently. They remember something they might otherwise have skimmed past.
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VR Cost, TCO & Scalability
The evidence for immersive learning is no longer the difficult part. There is now a substantial and growing body of research showing that well-designed immersive learning can improve engagement, retention, understanding, confidence, spatial comprehension …
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VR Cost, TCO & Scalability
There is an uncomfortable assumption in education procurement: Buying something costs money. Doing nothing costs nothing. That is rarely true. When a school looks at a VR system, the purchase price is immediately visible. A headset, platform, content, and a number attached to all of it.
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Virtual Reality in Education
There is encouraging evidence that virtual reality can support children with ADHD and other neurodivergent learners. That is excellent news. However, proving that VR can help under controlled conditions is only the first question.
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Virtual Reality in Education
Many years ago, I made a video trying to explain the difference between offline and what I jokingly coined as “offline-ish"... the odd premise that to be offline, you need to start online. The problem is, I am no longer sure “offline-ish” was strong enough.
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Immersive Learning
I was recently introduced to Joel Suss and Güler Arsal’s research on training scars, a term I was previously unaware of. It is quite fascinating, and it suggests another important consideration in the way we choose to create VR content.
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Educational VR Content & Experiences
For almost a decade, I have heard the same concern about VR in education: “Once students put on the headset, the teacher cannot see what they are seeing.” This is usually presented as a problem that technology needs to solve. I am not convinced it is a problem at all.
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VR Hardware for Education
Smart glasses have enormous potential in education. That is precisely why we should be careful about how we introduce them. Like VR before them, smart glasses are likely to generate excitement among …
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Immersive Learning
When institutions compare VR systems, the easiest number to see is the price of the headset. It may also be one of the least useful numbers.
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VR Privacy, Safety & Student Data
I should begin with a correction. On this site, I have sometimes used the term “hand tracking” when discussing 6 DoF VR. A couple of people have rightly pointed out that this is technically imprecise.
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Sensible-VR
Privacy discussions around wearable technology are accelerating. Governments, schools, courts and businesses are beginning to ask harder questions about cameras, microphones, always-connected devices and technologies capable of understanding the environment around the user.
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VR Hardware for Education
Sometimes the market leader is simply the game people are able to play. For decades, millions of Trabants were produced in East Germany. On paper, that sounds like an extraordinary commercial success. Millions of cars. Years of demand. People willing to wait a decade or more to get one.
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Immersive Learning
CPR is an excellent challenge to my 99-1 argument. Some CPR learning is undeniably physical. Hand placement, compression depth, rhythm, body position and other psychomotor skills need physical practice. I wouldn't use 3 DoF VR to teach how to physically perform chest compressions. That’s the 1%.
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Virtual Reality in Education
Sometimes the most sensible technology decision is to avoid a fight you never needed to have.
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VR in Schools & Classrooms
Calculators became classroom essentials by being simple, reliable and useful. VR can do the same when training, supervision and hidden costs are designed out, turning immersive learning from a special event into everyday infrastructure.
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