The Learn hub

Practical guidance for immersive learning.

Explore videos, articles, podcasts, and resources about virtual reality in education—written for the decisions schools need to make today.

Explore the library

Learning, thoughtfully organized.

Showing 93 resources

Format
ARTICLE
When more is about gaming, and not education

VR Hardware for Education

Gaming Controllers. Made for Education?

VR gaming systems use two handheld controllers, each with multiple inputs: thumbsticks, triggers, grip buttons, and several face buttons. Together, the two controllers provide a large number of controls designed to give gamers precise and flexible interaction. That makes sense for gaming.

Read article
ARTICLE
VR injury and property damage

Virtual Reality in Education

Injury, Property Damage and the Real Cost of Deployment

Virtual reality is often discussed in terms of headset prices, software costs and the quality of the experience. But when VR is proposed as infrastructure for a school, university, company or other organization, there is another question that deserves serious consideration:

Read article
ARTICLE
The most advanced VR is the best?

VR Hardware for Education

The Most Advanced VR Is Not Necessarily the Best VR

New research asks an important question: what actually makes virtual reality effective for learning? More processing power. More cameras. More tracking. More sensors. More interaction. More gamification. More feedback. More features. But education should be asking a different question:

Read article
ARTICLE
Mrs. Applebaum, who we build for

Virtual Reality in Education

Introducing Mrs. Applebaum - The Teacher We Need to Build For

Every school has a Mrs. Applebaum. She may teach Grade 5, high-school English, or a mixed class of students who need a little more time and care than the system usually allows. She is in her sixties, has been teaching for 35 years, knows her students well, and wants the very best for them.

Read article
ARTICLE
MDM is not the solution to most problems

Virtual Reality in Education

MDM Is Not the Solution. It Is the Admission.

Mobile device management for VR is usually presented as an advantage. I see it differently. In many education deployments, the need for MDM is a tacit admission that the headset and the proposed “solution” cannot independently handle their most important responsibility: manage content.

Read article
ARTICLE
Future-proofing students

Virtual Reality in Education

Future-Proofing Students Requires More Than Technology

What does it mean to “future-proof” a student? It cannot mean teaching students to use today’s newest technology. Technologies change too quickly. Devices are replaced, platforms disappear and the AI tool attracting attention today may be overtaken tomorrow.

Read article
ARTICLE
What a horse and Moodle can teach us about VR in education

VR Cost, TCO & Scalability

What Horses and Moodle Teach Us About VR in Education

A cautionary tale about gift horses, open-source software and gaming hardware. Tell a twelve-year-old girl that someone is giving her a horse for free and you may see pure excitement. Tell her parents, and they will probably begin asking questions.

Read article
ARTICLE
Headset price is not important

VR Cost, TCO & Scalability

Stop Asking the Price of the Door

Asking “How much is the headset?” is like judging a school by the price of its front door. The headset is only the doorway. What matters is where it leads: meaningful learning, student privacy, classroom simplicity, useful content and sustainable cost.

Read article

Keep learning

A practical question is a good place to start.

Browse the subject areas, or talk with Sensible-VR about what your school is exploring.

Talk to Sensible-VR Explore experiences